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Darkest night kickstarter
Darkest night kickstarter





darkest night kickstarter

Cloud Imperium Games’ 2012 pitch was bold, claiming “traditional publishers don’t believe in space sims, and venture capitalists only want to back mobile or social gaming startups.” Other projects, like the notorious “Star Citizen,” are substantially more ambitious. “Darkest Dungeon” is a great time, but it’s clearly a small-scale indie effort. The Kickstarter funds and subsequent commercial success of the game allowed Red Hook Studios to grow their team to 20 employees and be completely independent in developing “Darkest Dungeon II,” which will launch in early access on the Epic Games Store in Q3 2021 – very soon. It wasn’t polished, but the game already looked practically complete at the time. Their Kickstarter pitch was thorough, with plenty of authentic in-game footage on display. The game went on to produce several expansions. Their funding target was $75,000 – they amassed $313,000. Red Hook Studios, a five-person indie team, had managed to keep development going for nine months out-of-pocket before taking to the internet in 2014 to beg for help. “Darkest Dungeon,” one of my favorite games of all time, made it to the finish line thanks to Kickstarter. Plans can change substantially during development, some projects are too lofty for their own good, and others are a scam from the start. Of course, with almost unconditional funding and no publisher to oversee development, Kickstarter is not risk-free for investors. Given the large quantity of resources and wide variety of talent typically needed to create a video game, the platform has proven to be especially helpful for independent game developers. Since its inception in 2009, Kickstarter has proven to be a great tool for creative types to get projects off the ground when their existing income is insufficient.







Darkest night kickstarter